Hello, my name is Mariel Sackman. I wrote dialogue, composed music, and created art and animations for How to Make a Killing. I’m a biomedical engineering graduate student at the University of Rochester. In addition to engineering, I’ve devoted a large amount of time to studying various forms of art (traditional and digital drawing, pottery, glassblowing, etc.) and foreign languages (Russian, Mandarin, and American Sign Language). I’ve also taken courses in video game history and development, and have been the artist and animator for previous games.
Fun fact: I broke my leg in a ski accident in January 2020 during development. Are we cursed? Perhaps.
Hello! My name is William Tyler Wilson and I programmed, level designed, created pixel art, wrote the dialogue, and produced How to Make a Killing. I am a Computer Science BS student graduated from University of Rochester in May 2020. I am currently searching for jobs in the videogame industry.
I have always loved creating videogames and started making text based games when I was very young, learning basic Java if-else statements in 6th grade. I took a break from making games in College to work on other computer science related activities before re-finding my love of creating videogames. I worked very hard on How To Make A Killing programming the entire game with only one outside library, and over 50,000 lines of C# code. Making videogames is truly my passion, and although I breifly stopped making them in college, I certainly never stopped playing them!
Thanks for reading, and I hope you enjoy playing How to Make a Killing!
Hey everyone! My name is Daniel "Cadbury" Klosowski and I assisted in scoring, developing sound effects, and voice acting management for How To Make A Killing. I am currently a student at the University of Rochester studying Digital Media, Computer Science, and Audio Music Engineering (graduating in 2022). I currently have been pursuing video game development in both my studies and free time by working on developing my own projects: the Brother and Birthright series (which are in the early conceptual stages), along with a horror game. I have worked on 3D models, music development, photography, etc. which can all be seen in the following link for my portfolio: https://dklosows8.wixsite.com/klosowskiportfolio. I am more than ecstatic to be a part of this project and I hope to continue to work with these amazing people on indie projects while also working comercially.
Good luck playing How To Make A Killing!
Additional artists who helped create How To Make A Killing:
- Spencer Gordon
- Cavan Haas
- Maria Passantino (with RIT Magic)
- Liyana Chua
- Rob Mostyn (with RIT Magic)
Steamworks.NET for Steam Achievements, Copyright (c) 2013-2019 Riley Labrecque
2d-extras-master for animated tiles and more, Copyright (c) 2016 Unity Technologies
Opengameart.org art used:
Bat (Rework), Uploaded Wednesday, September 27, 2017 to https://opengameart.org/content/bat-rework, Created by
AntumDeluge and licensed OGA-BY 3.0. Bagzie created the original work which was modified by AntumDeluge. Bagzie's original work can be found at: https://opengameart.org/node/26447 and is also licensed OGA-BY 3.0. Color modifications were made.
Roguelike/RPG Items, Uploaded December 18th 2014 to https://opengameart.org/content/roguelikerpg-items, Created by Joe Williamson and used under the CC-BY 3.0 license with explicit permission to do so. His twitter can be found at @JoeCreates. Color modifications were made. https://creativecommons.org/licenses/by/3.0/
A load of overworld 3/4 RPG sprites, Uploaded Saturday, April 23, 2011 to https://opengameart.org/content/a-load-of-overworld-34-rpg-sprites, Created by Stephen Challener (Redshrike), hosted by OpenGameArt.org and licensed OGA-BY 3.0. Color modifications were made.
Shield Aura Effect, Uploaded Monday, March 21, 2016 - 16:51
to https://opengameart.org/content/shield-aura-effect, Created by ShoLev and licensed CC-BY 3.0. Bonsaiheldin | http://bonsaiheld.org, was the original creator, this is an edited version of Bonsaiheldin's work. Bonsaideldin's original work can be found at: https://opengameart.org/content/shield-effect and is also licensed CC-BY 3.0. Color modifications were made.
NPC Monks Uploaded Wednesday, October 10, 2018 to https://opengameart.org/content/npc-monks, Created by IndigoFenix and licensed OGA-BY 3.0. Credit to IndigoFenix.
SFX from freesound.org (modified heavily):
"Magic" by RICHERlandTV licensed CC-BY 3.0: https://freesound.org/people/RICHERlandTV/sounds/216089/
"Bubbles" by audiolarx licensed CC-BY 3.0: https://freesound.org/people/audiolarx/sounds/263946/
"Stones" by kernschall licensed CC-BY 3.0: https://freesound.org/people/kernschall/sounds/425035/
"Bike, Bell Ding, Single, 01-01.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org
Substantial modifications to the 4 works above were made by Daniel Kloswski.